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Gooples

3
Posts
A member registered Feb 24, 2017

Recent community posts

(1 edit)

I love the style of the music and art, but the core rhythm gameplay needs some fixes. There’s no (easy) way to tell, when playing a song for the first time, whether the phrase is going to spread out over 1 line, 2 lines or half a line. Half a line is visible at least, but it’s still quite hectic to react to. Consider adding an audio and visual cue like a record scratch when the track switches from NPC to player. Also on the McWave Burger level, one of the longer phrases extends out of the bar across the screen, then wraps over into the second line. It’s very difficult to play for that reason. Also please make the notes opaque instead of translucent on the note bar! It’s hard to see them during a game!

Great work other than that, keep it up!

Good music, I like the black/white and red contrast look to the art too. Had to give up because of some extremely tight jumps and blind dashes into spikes you have no way of seeing before you’re dead (mostly between screens).

If possible, please remove any VR-related plugins from the project. I have SteamVR installed with a VR headset connected, and this demo insists on launching it when the game runs (I am assuming that since this is meant to show off DualSense support, it is not indeed a VR-compatible app).